#tutorials

animatorzee:
“ artkat:
“ cassiesart:
“ scribblingaladdertothemoon:
“ Having troubles with facial angles in your drawing style?
Try a 3D sculpture of your art in your own style in a free program that is simple and very easy to use.
The program is...

scribblingaladdertothemoon

Having troubles with facial angles in your drawing style?

Try a 3D sculpture of your art in your own style in a free program that is simple and very easy to use.

The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use. 

If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.

The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise. 

It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.

From now on, I have reference for a face in my own style and will be able to create things so much easier in the future. 

I hope that this helps you guys and that you have fun with it. 

cassiesart

I absolutely recommend Sculptris!

artkat

UH

GUYS????

This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.

OH BOY LOOK AT THIS HANDSOME SILLY do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow

animatorzee

I’ve said this before and I’ll say it again: sculptris is an amazing 3D modeling tool for how small it is and is a great place to start whether you just want drawing references for your characters or you actually want to get into 3D modeling.

I highly recommend it.

Sai Animation Assistant

meaconscientia

Because attempting to animate in the purgatory that is a midway between Sai and Photoshop is akin to sawing off your dick with a nail file, I got around to this last week.

The goal is to allow for viewing of wip animations being made in Sai without having to load the project into Photoshop, Flash, or whatever your external timeline of choice is.  Essentially, you export each frame as a .png into a folder and then just overwrite them in the same way when you want to update a frame.

On load it defaults to whatever directory it’s sitting in, but if you want to keep it somewhere else you can select the folder source post-load.

Images are loaded alphabetically, so all of these are valid:

  • a.png, b.png, c.png
  • 1.png, 2.png, 3.png
  • Frame1.png, Frame2.png, Frame3.png.

It runs off .png files because I don’t see why you’d use any other format in 2014.  If anyone desperately wants .jpeg support or something I can add a toggle though.

Image locations are loaded fresh upon each iteration and held within the program so you can add, update and remove frames without stopping it if you want to.  This means you can leave it open on a second monitor and have a looping preview without leaving Sai.

Shit runs on .net 4.5 since C# is cakewalk for stuff like this.

.RAR

.CS/Source file

jebbyfish

So you want to make an OC?: A Masterpost of Ways to Create, Develop, and Make Good OCs!

i made this masterpost in hopes that it helps you in making your own OCs ah;; it can also apply to developing RP characters i suppose! if you’d like to add more resources then go for it sugar pea (´ヮ`)!

How to Write Better OCs:

Character Development:

Diversity

Mary Sue/Gary Stu

Villains

Relationships

ARCHETYPES

NAMES

APPEARANCE

DETAILS

again, this is to help inspire you or help establish your OCs! i hope you get a lot of info and help from this ahh ( ´ ▽ ` )ノ

osi8m

how to spell circles like

here:

or here:

for photoshop, thought as long as your program allow to make elipses, or other shapes and use layers, it should work too :P

b--te asked

"hi! umm pls pls PLS if you have the time, do a thingy on arms when you get the chance, they are so hard i could almost cry aslkdjaskjsas, i keep forgetting how many curves an arm should have/how long it should be (in diff positions/when it's not resting at the hips) etc etc etc ahhh omg please!! thank you sosososo much, i l♡ve all of your art and i hope you have a nice day!! ✧ ㅠㅠ ✧"

kelpls

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I don’t want to go into detail in terms of muscles, but I’m sure you can find them if you google arm muscles! Hope this helps u out a little!

Anonymous asked

"Hello Cake :D Beautiful art! I was wondering if you have any tips for legs? I notice your legs are "muscular" ( i think thats the right word for them) and they look so marvelous. I try to look up references but most pictures of legs are lined straighter, rather than giving that structured/muscular look. I hope I am making sense."

cakezess

thank you!
a lot of people have been asking this so here you go quq
hope it’s a little helpful 8D

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